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Burnout paradise game map size
Burnout paradise game map size












burnout paradise game map size

Once we finessed that and locked all the roads down, Henry set out the art style and how this game was going to look. "We designed the world here, handling guys and the world artists worked together to make sure the game world drives well and feels right. It's not a huge amount of artists, but they've done a great job," says Criterion senior engineer Alex Fry. I'm not entirely sure how many artists they've had working on this but it's around 15-25 I think. They took those roads and those style guides and delivered 110 per cent on what we were looking for with the final result."

burnout paradise game map size

We created all the roads here, we did a lot of work to get the gameplay right before we made it look pretty. "We started talking to them about what we wanted to do and they got excited about the project they have a very talented team of artists at DICE led by Johannes Söderqvist, their art director. Early on we set style guides for what we wanted to create out of this game, to offer players the ability to see a wide variety of types of environments from the deserts to the mountains to the forest to the coastal routes and so forth," he explains. "It's been a great collaboration actually. He joined up with Criterion for the new project and as you might expect, he is very enthusiastic about the partnership with DICE.

burnout paradise game map size

Speaking to Digital Foundry during our recent studio visit, key Criterion staff talked in-depth about Need for Speed's Swedish connection.įaced with the task of creating an in-game map four times the size of Burnout Paradise's city, the small Guildford based studio called upon the might of the 200-strong DICE in order to lend a hand in creating a world massively divorced in terms of style and make-up from Criterion's previous Burnout work.Īrt director Henry LaBounta is an ILM alumnus who has contributed to previous Need for Speed titles including Hot Pursuit 2 and Most Wanted. Need for Speed: Hot Pursuit is set to take centrestage at EA's press conference next Tuesday at gamescom, but what you may not know is that Mirror's Edge and Battlefield developer DICE has worked closely with Criterion in building the new racer's massive open world.














Burnout paradise game map size